This is about attaching a wav file to an executable so that it's not
separate. My solution isn't elegant but I'm sure it'll work 'cause I've
done it with bmps: I'm going to try and put all the data of the small
wavs I'm using into an overlay unit, then hopefully print it all back
out into a new wav file. It won't be much bigger than the wav itself.
The only potential catch will be to make sure that all the data is
transferred to the new file. I'm just about to try it all out. Wish me
luck. Sure would like to get into TPW or Delphi. They are so great but
I hear the books needed are expensive. Best wishes... oracletwo
PS: Been having better luck working with pointers but using pointers won't solve the issue of not having separate files. Previously I used
binobj to make a wav file into an object and then to join them using
copy /b myprog.exe+mywav.obj but the object didn't stay attached.
separate. My solution isn't elegant but I'm sure it'll work 'cause I've
done it with bmps: I'm going to try and put all the data of the small
wavs I'm using into an overlay unit, then hopefully print it all back
out into a new wav file. It won't be much bigger than the wav itself.
The only potential catch will be to make sure that all the data is
transferred to the new file. I'm just about to try it all out. Wish me
luck. Sure would like to get into TPW or Delphi. They are so great but
I hear the books needed are expensive. Best wishes... oracletwo
PS: Been having better luck working with pointers but using pointers won't solve the issue of not having separate files. Previously I used
binobj to make a wav file into an object and then to join them using
copy /b myprog.exe+mywav.obj but the object didn't stay attached.